Ori and the blind forest on steam

     
Ori and the Blind Forest is a great platform game with an emotional story at its core, wrapped up in beautiful visuals và music. This is our Mobility accessibility review.

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To access the map you press the Tab key. You can navigate it with both keys or mouse but zooming in / out can only be done holding down the Ctrl và Shift keys. In the same manner, lớn switch between your current objective & displaying your position you must press the F key. Finally lớn show/hide the legend you have khổng lồ press the L key.

There are many more abilities such as Dash, Double / Triple Jump. As much as I wanted to danh sách all the inputs I couldn’t as the game puts a great strain on my hands & I had to stop playing, especially in places where you are chased and need great speed.

Conclusions

As the game is right now it needs improvements. First và foremost, fully remapping of the keyboard/gamepad controls, for both gameplay and menus. Then options to change holds to lớn toggles for as many actions as possible, as this puts a màn chơi of strain in the player hands that is simply too much in some cases or just not doable. Just those two things would increase the accessibility exponentially.

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The lack of key remapping was solved using a third-party software to vày it. Even with that, many actions require holding down and pressing directions, which I could only manage through the use of voice commands & other tools. It is a frustrating experience when these barriers prevent gamers from completing or even playing such a wonderful game. Every time I faced a barrier created by the control scheme I had lớn find an alternative way to vị it, but once that was out of the way the game is fun, challenging and rewarding.

There are a few positives though. The mouse controls are well designed for menus, with good use of the right button to lớn go back. The trò chơi also offers different difficulty modes that make you take less damage & enemies less durable. Having some sort of control over game speed would have been great, allowing us khổng lồ adjust the trò chơi to the player’s reaction time without removing the challenge at all. The ability to lớn save the game anytime is also a great feature, although its dependency on having enough energy available can be a problem.

Hopefully, these issues will be addressed in the upcoming sequel, Ori & the Will of the Wisps, making it a more accessible experience for gamers with mobility difficulties.